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brick_stairs_from_bricks_stonecutting.json.brick_slab_from_bricks_stonecutting.json.blackstone_stairs_from_blackstone_stonecutting.json.blackstone_slab_from_blackstone_stonecutting.json.andesite_stairs_from_andesite_stonecutting.json.andesite_slab_from_andesite_stonecutting.json.walk_on_powder_snow_with_leather_boots.json.lightning_rod_with_villager_no_fire.json.The folder structure of the vanilla data pack: The table below describes the version range using each pack format number: The dimension, dimension_type and worldgen folders are currently experimental features.Įach advancement, function, loot table, predicate, structure, recipe and tag file can be placed directly in their respective folder but sub-folders are also allowed. The worldgen folder can contain biome, configured_carver, configured_feature, density_function, flat_level_generator_preset, noise, noise_settings, placed_feature, processor_list, structure, structure_set, template_pool and world_preset folders. It can contain advancements, dimension, dimension_type, functions, loot_tables, predicates, recipes, structures, tags and/or worldgen, folders. This folder contains all the data under one or multiple namespaces. Pack.mcmeta, as used by the "vanilla" data pack in 1.19, as found in the client and official server jars: ![]() If unspecified, it applies to every file.
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